1、点击window,点击PackageManager

3、点击ShaderGraph,点击右上角的安装Install

5、关闭PackageManager,创建一个LightWeightAsset文件

7、将新创建的LightweightAsset拖到ScriptableRenderPipelineSettings中




时间:2024-10-13 06:15:27
1、点击window,点击PackageManager

3、点击ShaderGraph,点击右上角的安装Install

5、关闭PackageManager,创建一个LightWeightAsset文件

7、将新创建的LightweightAsset拖到ScriptableRenderPipelineSettings中



